tayachristian.blogg.se

Xcom 2 war of the chosen fatigue
Xcom 2 war of the chosen fatigue





xcom 2 war of the chosen fatigue

And it's not even a matter of choice (such as forced 1-out-of-3 choice in vanilla), you're not really "choosing" whether to do that low infil mission or not - you're simply not doing it. The game presents an overwhelming amount of missions that you'll simply never take.

xcom 2 war of the chosen fatigue

"Sure, we miiiiiiiiiiiight try that ~30% infil mission if we reeeeeeeeeeealy want, but. "But the game shows me missions, why I'm just skipping them all?" At a glance, the infiltration system seems to be fond of providing you with mostly edge cases, and not the "real" missions. try to explain to a new LW player in clear and concise terms why he can't do anything useful with all those multiple mission popups with <2d expiration times. It doesn't particularly matter to veteran players, but. Simply because you have enough meat for the grinder.ģ) Confusing design. Indeed, at some point in campaign, you'll be having enough soldiers that inflexibility of squad-based infiltration will start to go away. So the only solution here that you'll be pursuing for the most of the game - is to throw more people at the problem until problem is solved.

xcom 2 war of the chosen fatigue

It is the also good thing to do, as it doesn't particularly penalize you - apart from failed missions, of course. Furthermore, you aren't given (see #1) any tools to improve on this aspect, all you can do is to infiltrate and then abandon in cases of emergency. You can only operate with the entire squads. You can't take just one soldier from one mission and put it into a new one. It's far more prudent to just take what you can, and then abandon infiltrations in case it's really needed.Ģ) Inflexibility. So in my opinion, the "take only what you'll need" aspect of the infiltration system does not work in reality. Secondly, missions are the only way to get XP and levels, and a GSGT sitting in your barracks "because you might be needed on an emergency" is not going to make it to MSGT any time soon. Mission failure is almost irrelevant compared to loss of MSGT as long as it's not Avenger defense.

xcom 2 war of the chosen fatigue

And in the rest of cases - it's never prudent (aside from certain edge cases) to take minimal amount of soldiers and equipment into the mission, as one of the most severe long-term setback in LW are wounded and dead soldiers. But even that covers only a minority of cases. So it starts to be gamey - either you go read the wiki in details about mission generation, and then apply some of that meta-game knowledge so in certain cases you'll be able to wait for a certain mission to pop up. In practice, it all goes wrong at the point where a player have absolutely no data about future missions. In theory, infiltration should reward player for putting "just the right amount" of effort towards completing any given mission, just the number of soldiers that is enough, just the amount of equipment that's enough, and so on. Well, I'd like to present the opposite idea here - in my opinion, it's the infiltration system that is (mostly) not needed, since fatigue system handles soldier variation problem more nicely.ġ) Gamey design. Some people already discussed the ways to integrate WoTC in LW, and one popular idea seems to be "fatigue is not needed, we have infiltration".







Xcom 2 war of the chosen fatigue